Tuesday, June 20, 2023

OMG! The Best GREAT RPG SECRETS

The Secret Of GREAT RPG SECRETS

GREAT RPG SECRETS
GREAT RPG SECRETS


RPGs are a very specialized type of game that really needs more attention to detail than other, less immersive genres. With the launch of the computer version of the genre, there were many money-hungry companies that decided to rush into the genre without trying to understand the vital elements of an RPG. In some cases, these companies actually had the audacity to buy into smaller companies that knew the genre, destroying the old legacy of traditional big games.


Given that this could have an impact on the future of role-playing games on PC, I felt it was important to educate these gaming giants in an effort to help them understand the one thing that matters to them. To sell RPGs, you need an audience who is willing to buy the product, and if a company is constantly putting out devious shooters in the guise of RPGs, it will ruin its reputation and go out of business. I know bankruptcy is a word that these money-hungry companies get to know, so I'm going to make my point, try to sell scam shooting games to RPG fans and you'll be broke!

Personally, I've been an RPG player for thirty years, and have only fallen in love with two systems that I probably can't mention due to the article writing guidelines. What I can say is that very few game companies have even come close to the paper and pen versions of the best RPGs on the market, you know, the ones that people actually enjoy. I will say that I was happy when RPGs became computerized because that meant I could play my RPGs without having to search for people with similar tastes, and while some games have grown into great RPGs, unfortunately, they are few and far between. On that note, there is only one type of RPG that includes pen and paper, computer games, and online games that can fully satisfy the immersive needs of the role player, and I'll reveal why later.

Well, what are the elements of a great RPG? I'll give you one by one, but the most important tip to keep in mind during this discussion is immersion. To be a really great role-playing game, it must grab the players' attention and not provide distractions that allow the player to return to the reality of the real world. The player needs to survive in the fantasy world if he wants to feel like he has experienced a great RPG.

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The story is one of the most important elements of immersion. A true but touching story. The role player doesn't want to download the latest game and disappointedly discovers that the story consists of the flimsy idea that they have to kill a lot of things to gain enough experience to kill the looking bad guy. Who wants to play a game where a villain is flagged as the villain for no good reason? Have you played a game where you are part of a group of people and are chosen to defeat the other group of people, but there is no real evidence showing why the other group is bad? The worst of these games is the latest thug games where one criminal organization wants to defeat another criminal organization and you are the killer. Who is really such a fool to get caught up in such a terrible story? It's definitely not for the savvy players.

A good story can't be a superficial excuse for war, and it has to be something you want to be a part of. The story must also be embedded in the gameplay itself and presented in a way that does not interrupt the reality of the gameplay either. There's nothing worse than the scene of a big slash falling in the middle of a game and leaving you sitting idle for more than a minute or two. For RPG players, the immersion in the game comes from being the character, not from watching the scenes like you're watching TV. What next. commercials?

Another part of the great gaming experience is realizing that you have been a part of the fantasy world since you were born. This is conveyed by knowing where things are in the world and knowing who the current leaders are, along with knowledge of current events. This can be done intelligently by adding snippets of information in a natural way during conversations with non-players. Some very vital information can be revealed in pointless banter, just like in the world you are immersed in right now.

The only thing that will kick the player's role out of the game is a sudden unwelcome conversation with a hastily introduced character explaining where the next local town is and that you need to be careful because there's a war or something. This is only done in games where the maps are updated as you discover interesting locations. Making a major city not ten miles from your current location something to discover is laughable at best and only suitable for scenarios where you are teleported to a new reality or you lose your memory, although the latter should be used sparingly, as there are too many games based on the character suffering from amnesia. Discovery can be done in much more subtle ways by having secret areas within already known locations and this is what gives the player a sense of discovery.

Another immersion problem is introducing a love interest into a game without any involvement on your part. You're playing away, minding your own business, and then suddenly one of those fascinating characters you never knew existed is influencing gameplay because of the supposed vital role you play in the group you're a part of. They should at least allow some flirting in the conversation tracks before the love interest is pushed into the mix. To me, someone who has that kind of interest is suddenly breaking the tension because there was absolutely nothing driving the relationship. If there is potential for a love interest in the game, it should be presented in a reasonable way and should not be out of the characters' control.

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There was one game where this happened, and the involvement of two love interests was an excuse for one non-player character to do worse supporting while the other became a huge support. Sure, the idea was new, but it was also very childish because it assumed that these two love interests were too in love with the player that neither of them could do without him. It was worse than watching Baywatch or Desperate Housewives.

I'm just going to add one more element to the mix because I won't come to a conclusion if I allow myself to point out all the requirements for the best RPGs. As I mentioned before, the important factor is immersion. The real deal-breaking factor for me is the inability to develop the type of personality I want. You've come across this quite often in games where you don't have a choice about what skills your character can develop. Of course, this is the worst-case scenario, and there are many games that allow limited development, but there are few that allow for a real sense of development.

A truly great RPG should allow players to progress in any direction and compensate for this flexibility by incorporating multiple paths throughout the game. There is no point in creating a computer role-playing game if the character does the same thing in every game throughout the game. The most annoying of these issues is the game where you can have a character that wields magic, but they develop the exact same spells at the exact same time in each half of the game. Types of fighters are more tolerable, but even then there are many games that allow for dozens of different fighting styles.

Now, if I were to continue this discussion, I would add other topics like renaming attributes for no good reason, allowing more than one mission to be done at a time, real-world purchase requirements, and other silly practices.

However, I promised to show what kind of game was best for RPG, here it is. Offline games are the only ones that allow full immersion, and I'll explain why.

Unlike board games, you are not interrupted by the need to physically reach out and move pieces that take you out of the same piece's turn. Compared to pen-and-paper games, you don't have to look up tables or get into long, boring discussions about how the rules should be interpreted. Online multiplayer RPGs don't meet the requirements either, and I know some of you will be surprised, but when was the last time you played a computer-controlled RPG and one of the other players had to leave because they did. to go to work and they told you it was a different time in their part of the world.

Computerized role-playing games are the only type of role-playing games where the characters stay in the game, you don't have to suddenly find out if the rules allow something, and the user interface remains consistent, so the most effective immersion.

In conclusion, the best role-playing games are home computer-based games that stand alone and do not involve interaction with other people in the real world, which will throw a wrench into the immersion business. The story should be solid and delivered in a natural way, with a deliverable assumption that your character already knows the fictional world, no immediate love interests out of nowhere, and the ability to develop your character in any direction seamlessly with the plot paths that these developments allow.

I just hope that game companies take care of this and realize that they make RPGs for RPGs and if they are not in the market for RPG users, they should name their games with a different genre.

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FAQ

How many stats should an RPG have?

As a rough guide, I wouldn't go above 10 for base stats. I wouldn't try to keep it higher than 5 for base weapons and armor. The war game presented in the How to Make an RPG book keeps the numbers to a minimum, so the war simulation is clear and easy to understand.

Which country has the most RPGs?

Although the genre is gaining popularity in the West (albeit mainly on PC and consoles), it is significantly more popular and influential in East Asia. Over 70% of global mobile RPG revenue comes from just three countries: China, Japan, and South Korea.

Are RPGs good for the brain?

All of this help improve your mental performance and teach skills that are just as applicable in the real world as a game Playing, writing, and creating RPGs and even just being part of a gaming community are all things that benefit your mind.

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OMG! The Best GREAT RPG SECRETS

The Secret Of GREAT RPG SECRETS GREAT RPG SECRETS RPGs are a very specialized type of game that really needs more attention to detail than o...

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